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MAC-10 | Sakkaku
Reverse trade-up finder

Trade up to MAC-10 | Sakkaku

10 Mil-Spec Grade skins from the Revolution Case collection can become MAC-10 | Sakkaku. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.21–0.79Revolution CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested MAC-10 | Sakkaku needs an average normalized input float below 0.2931 (output float 0.210–0.380). Best chance per contract: 20.0%.

MAC-10 | Sakkaku
Highest chance
FT20.0% chance· $1.11
Mil-Spec → Restricted
Cost
$1.53
EV
45%
$0.69
Profit
−$0.93
after fee
Win %
0%
to profit
Avg float ≤ 0.292 (needs < 0.293)5 outcomesActive market
MAC-10 | Sakkaku
FT18.0% chance· $1.11
Mil-Spec → Restricted
Cost
$4.06
EV
93%
$3.77
Profit
−$0.78
after fee
Win %
10%
to profit
Avg float ≤ 0.292 (needs < 0.293)9 outcomesActive market
MAC-10 | Sakkaku
FT12.0% chance· $1.11
Mil-Spec → Restricted
Cost
$1.69
EV
56%
$0.95
Profit
−$0.86
after fee
Win %
0%
to profit
Avg float ≤ 0.291 (needs < 0.293)10 outcomesActive market
MAC-10 | Sakkaku
Cheapest
FT10.0% chance· $1.11
Mil-Spec → Restricted
Cost
$1.44
EV
45%
$0.65
Profit
−$0.88
after fee
Win %
0%
to profit
Avg float ≤ 0.292 (needs < 0.293)10 outcomesActive market
MAC-10 | Sakkaku
Best profit odds
FT10.0% chance· $1.11
Mil-Spec → Restricted
Cost
$99.10
EV
73%
$72.36
Profit
−$36.18
after fee
Win %
50%
to profit
Avg float ≤ 0.291 (needs < 0.293)8 outcomesActive market
MAC-10 | Sakkaku
Best EV
FT2.0% chance· $1.11
Mil-Spec → Restricted
Cost
$1.53
EV
57%
$0.87
Profit
−$0.77
after fee
Win %
0%
to profit
Avg float ≤ 0.292 (needs < 0.293)10 outcomesActive market

Required input float for each MAC-10 | Sakkaku wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.21–0.79 float range
Minimal WearNot possible — outside this skin's 0.21–0.79 float range
Field-Tested0.210–0.380< 0.2931$1.4420.0%
Well-Worn0.380–0.450≥ 0.2931 and < 0.4138$3.488.0%
Battle-Scarred0.450–0.790≥ 0.4138 and any$0.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.21 + average × 0.58.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.