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MP7 | Nemesis
Reverse trade-up finder

Trade up to MP7 | Nemesis

10 Restricted skins from the Falchion Case collection can become MP7 | Nemesis. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.32Falchion CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MP7 | Nemesis needs an average normalized input float below 0.2188 (output float 0.000–0.070). Best chance per contract: 33.3%.

MP7 | Nemesis
Highest chance
FN33.3% chance· $31.73
Restricted → Classified
Cost
$26.40
EV
56%
$14.77
Profit
−$13.55
after fee
Win %
33%
to profit
Avg float ≤ 0.216 (needs < 0.219)3 outcomesActive market
MP7 | Nemesis
Best profit odds
FN30.0% chance· $31.73
Restricted → Classified
Cost
$26.74
EV
62%
$16.46
Profit
−$12.43
after fee
Win %
33%
to profit
Avg float ≤ 0.218 (needs < 0.219)6 outcomesActive market
MP7 | Nemesis
Cheapest
FN3.3% chance· $31.73
Restricted → Classified
Cost
$10.19
EV
75%
$7.59
Profit
−$3.59
after fee
Win %
3%
to profit
Avg float ≤ 0.214 (needs < 0.219)6 outcomesActive market
MP7 | Nemesis
FN3.3% chance· $31.73
Restricted → Classified
Cost
$10.97
EV
64%
$6.98
Profit
−$4.90
after fee
Win %
3%
to profit
Avg float ≤ 0.217 (needs < 0.219)6 outcomesActive market
MP7 | Nemesis
Best EV
FN3.3% chance· $31.73
Restricted → Classified
Cost
$11.63
EV
81%
$9.42
Profit
−$3.43
after fee
Win %
3%
to profit
Avg float ≤ 0.217 (needs < 0.219)6 outcomesActive market
MP7 | Nemesis
FN3.3% chance· $31.73
Restricted → Classified
Cost
$12.80
EV
71%
$9.11
Profit
−$4.88
after fee
Win %
3%
to profit
Avg float ≤ 0.218 (needs < 0.219)6 outcomesActive market

Required input float for each MP7 | Nemesis wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.2188$10.1933.3%
Minimal Wear0.070–0.150≥ 0.2188 and < 0.4688$5.6033.3%
Field-Tested0.150–0.320≥ 0.4688 and any$5.4433.3%
Well-WornNot possible — outside this skin's 0.00–0.32 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.32 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.32.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.