- Cost
- $26.40
- EV
- 56%
- $14.77
- Profit
- −$13.55
- after fee
- Win %
- 33%
- to profit
Trade up to MP7 | Nemesis
10 Restricted skins from the Falchion Case collection can become MP7 | Nemesis. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New MP7 | Nemesis needs an average normalized input float below 0.2188 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $26.74
- EV
- 62%
- $16.46
- Profit
- −$12.43
- after fee
- Win %
- 33%
- to profit
- Cost
- $10.19
- EV
- 75%
- $7.59
- Profit
- −$3.59
- after fee
- Win %
- 3%
- to profit
- Cost
- $10.97
- EV
- 64%
- $6.98
- Profit
- −$4.90
- after fee
- Win %
- 3%
- to profit
- Cost
- $11.63
- EV
- 81%
- $9.42
- Profit
- −$3.43
- after fee
- Win %
- 3%
- to profit
- Cost
- $12.80
- EV
- 71%
- $9.11
- Profit
- −$4.88
- after fee
- Win %
- 3%
- to profit
Required input float for each MP7 | Nemesis wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.2188 | $10.19 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.2188 and < 0.4688 | $5.60 | 33.3% |
| Field-Tested | 0.150–0.320 | ≥ 0.4688 and any | $5.44 | 33.3% |
| Well-Worn | Not possible — outside this skin's 0.00–0.32 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.32 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.32.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.