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SG 553 | Cyrex
Reverse trade-up finder

Trade up to SG 553 | Cyrex

10 Restricted skins from the Falchion Case collection can become SG 553 | Cyrex. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00Falchion CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SG 553 | Cyrex needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.

SG 553 | Cyrex
Highest chance
FN33.3% chance· $45.98
Restricted → Classified
Cost
$177.72
EV
22%
$38.79
Profit
−$143.99
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)3 outcomesActive market
SG 553 | Cyrex
Cheapest
FN3.3% chance· $45.98
Restricted → Classified
Cost
$73.72
EV
35%
$25.77
Profit
−$51.31
after fee
Win %
0%
to profit
Avg float ≤ 0.069 (needs < 0.070)6 outcomesActive market
SG 553 | Cyrex
FN3.3% chance· $45.98
Restricted → Classified
Cost
$76.59
EV
47%
$35.94
Profit
−$45.34
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
SG 553 | Cyrex
FN3.3% chance· $45.98
Restricted → Classified
Cost
$82.16
EV
56%
$46.07
Profit
−$42.10
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.070)6 outcomesActive market
SG 553 | Cyrex
Best EV
FN3.3% chance· $45.98
Restricted → Classified
Cost
$90.71
EV
64%
$57.62
Profit
−$40.60
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.070)6 outcomesActive market
SG 553 | Cyrex
Best profit odds
FN3.3% chance· $45.98
Restricted → Classified
Cost
$197.44
EV
85%
$168.62
Profit
−$50.81
after fee
Win %
30%
to profit
Avg float ≤ 0.068 (needs < 0.070)6 outcomesSome thin prices

Required input float for each SG 553 | Cyrex wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$73.7233.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$13.8733.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$6.6833.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$5.6033.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$5.1633.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.