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★ Skeleton Knife | Rust Coat
Knife finish

Skeleton Knife | Rust Coat: price, cases and trade-ups

The Skeleton Knife | Rust Coat starts at $186.23 on the Steam Market and drops from 1 case, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.40–1.00Fever CaseAll Skeleton Knife finishes
Price from
$186.23
Battle-Scarred
Drops from
1 case
Fever Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$37,113.72
in the Fever Case

Skeleton Knife | Rust Coat price by wear

WearSteam priceStatTrak™ priceChance of this wear
Well-Worn$200.92$217.188.3%
Battle-Scarred$186.23$216.3691.7%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $186.23; unboxing this exact finish costs about $37,113.72 in openings on average.

Cases that drop the Skeleton Knife | Rust Coat

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fever Case0.0091% · 1 in 10,94828$3.39$37,113.72

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Skeleton Knife | Rust Coat

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Well-Worn ★ Skeleton Knife | Rust Coat needs an average normalized input float below 0.0833 (output float 0.400–0.450). Best chance per contract: 3.6%.

★ Skeleton Knife | Rust Coat
Highest chance
WW3.6% chance· $200.92
Covert → Knife / Gloves
Cost
$560.80
EV
46%
$256.29
Profit
−$337.94
after fee
Win %
4%
to profit
Avg float ≤ 0.070 (needs < 0.083)28 outcomesActive market
★ Skeleton Knife | Rust Coat
Cheapest
WW2.1% chance· $200.92
Covert → Knife / Gloves
Cost
$500.80
EV
47%
$233.87
Profit
−$297.43
after fee
Win %
6%
to profit
Avg float ≤ 0.082 (needs < 0.083)80 outcomesActive market
★ Skeleton Knife | Rust Coat
Best EV
WW2.1% chance· $200.92
Covert → Knife / Gloves
Cost
$550.88
EV
56%
$310.84
Profit
−$280.58
after fee
Win %
9%
to profit
Avg float ≤ 0.082 (needs < 0.083)52 outcomesActive market
★ Skeleton Knife | Rust Coat
WW2.1% chance· $200.92
Covert → Knife / Gloves
Cost
$561.02
EV
52%
$289.49
Profit
−$309.29
after fee
Win %
8%
to profit
Avg float ≤ 0.082 (needs < 0.083)56 outcomesActive market
★ Skeleton Knife | Rust Coat
WW2.1% chance· $200.92
Covert → Knife / Gloves
Cost
$629.90
EV
56%
$354.75
Profit
−$321.42
after fee
Win %
11%
to profit
Avg float ≤ 0.079 (needs < 0.083)93 outcomesActive market
★ Skeleton Knife | Rust Coat
Best profit odds
WW0.71% chance· $200.92
Covert → Knife / Gloves
Cost
$1,441
EV
64%
$920.25
Profit
−$640.30
after fee
Win %
18%
to profit
Avg float ≤ 0.075 (needs < 0.083)41 outcomesSome thin prices

Required input float for each ★ Skeleton Knife | Rust Coat wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.40–1.00 float range
Minimal WearNot possible — outside this skin's 0.40–1.00 float range
Field-TestedNot possible — outside this skin's 0.40–1.00 float range
Well-Worn0.400–0.450< 0.0833$500.803.6%
Battle-Scarred0.450–1.000≥ 0.0833 and any$198.873.6%

The average is over every input's float normalized to its own range. Output float = 0.40 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.