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★ Skeleton Knife | Ultraviolet
Knife finish

Skeleton Knife | Ultraviolet: price, cases and trade-ups

The Skeleton Knife | Ultraviolet starts at $234.93 on the Steam Market and drops from 1 case, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.06–0.80Fever CaseAll Skeleton Knife finishes
Price from
$234.93
StatTrak™ Well-Worn
Drops from
1 case
Fever Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$37,113.72
in the Fever Case

Skeleton Knife | Ultraviolet price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$503.59—1.4%
Minimal Wear$366.91$276.9710.8%
Field-Tested$289.71$295.8831.1%
Well-Worn$270.76$234.939.5%
Battle-Scarred$248.77$250.1947.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $234.93; unboxing this exact finish costs about $37,113.72 in openings on average.

Cases that drop the Skeleton Knife | Ultraviolet

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fever Case0.0091% · 1 in 10,94828$3.39$37,113.72

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Skeleton Knife | Ultraviolet

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Skeleton Knife | Ultraviolet needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 3.6%.

★ Skeleton Knife | Ultraviolet
Highest chance
FT3.6% chance· $289.71
Covert → Knife / Gloves
Cost
$291.95
EV
84%
$246.15
Profit
−$77.91
after fee
Win %
18%
to profit
Avg float ≤ 0.380 (needs < 0.432)28 outcomesActive market
★ Skeleton Knife | Ultraviolet
FT2.9% chance· $289.71
Covert → Knife / Gloves
Cost
$308.62
EV
92%
$282.65
Profit
−$62.83
after fee
Win %
24%
to profit
Avg float ≤ 0.424 (needs < 0.432)93 outcomesSome thin prices
★ Skeleton Knife | Ultraviolet
Best profit odds
FT2.9% chance· $289.71
Covert → Knife / Gloves
Cost
$465.53
EV
86%
$400.21
Profit
−$117.52
after fee
Win %
29%
to profit
Avg float ≤ 0.402 (needs < 0.432)41 outcomesActive market
★ Skeleton Knife | Ultraviolet
Best EV
FT1.4% chance· $289.71
Covert → Knife / Gloves
Cost
$243.29
EV
90%
$217.90
Profit
−$53.82
after fee
Win %
26%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesActive market
★ Skeleton Knife | Ultraviolet
FT1.4% chance· $289.71
Covert → Knife / Gloves
Cost
$254.51
EV
86%
$217.90
Profit
−$65.04
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesActive market
★ Skeleton Knife | Ultraviolet
Cheapest
FT0.71% chance· $289.71
Covert → Knife / Gloves
Cost
$209.51
EV
65%
$137.04
Profit
−$90.35
after fee
Win %
14%
to profit
Avg float ≤ 0.422 (needs < 0.432)41 outcomesActive market

Required input float for each ★ Skeleton Knife | Ultraviolet wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$209.513.6%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.