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★ Sport Gloves | Amphibious
Glove finish

Sport Gloves | Amphibious: price, cases and trade-ups

The Sport Gloves | Amphibious starts at $325.00 on the Steam Market and drops from 2 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Clutch CaseRevolution CaseAll Sport Gloves finishes
Price from
$325.00
Battle-Scarred
Drops from
2 cases
Revolution Case
Best drop odds
1 in 9,384
0.0107% per opening
Avg cost to unbox
$27,025.92
in the Revolution Case

Sport Gloves | Amphibious price by wear

WearSteam priceChance of this wear
Factory New—1.4%
Minimal Wear$1,087.8210.8%
Field-Tested$530.0031.1%
Well-Worn$381.539.5%
Battle-Scarred$325.0047.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $325.00; unboxing this exact finish costs about $27,025.92 in openings on average.

Cases that drop the Sport Gloves | Amphibious

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Revolution Case0.0107% · 1 in 9,38424$2.88$27,025.92
Clutch Case0.0107% · 1 in 9,38424$15.20$142,636.80

The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Sport Gloves | Amphibious

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Sport Gloves | Amphibious needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.

★ Sport Gloves | Amphibious
Highest chance
FT4.2% chance· $530.00
Covert → Knife / Gloves
Cost
$228.24
EV
76%
$173.30
Profit
−$77.55
after fee
Win %
21%
to profit
Avg float ≤ 0.430 (needs < 0.432)48 outcomesActive market
★ Sport Gloves | Amphibious
FT3.3% chance· $530.00
Covert → Knife / Gloves
Cost
$218.75
EV
80%
$174.22
Profit
−$67.25
after fee
Win %
21%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesActive market
★ Sport Gloves | Amphibious
Best profit odds
FT2.5% chance· $530.00
Covert → Knife / Gloves
Cost
$604.26
EV
84%
$510.56
Profit
−$160.30
after fee
Win %
28%
to profit
Avg float ≤ 0.428 (needs < 0.432)37 outcomesActive market
★ Sport Gloves | Amphibious
Cheapest
FT0.83% chance· $530.00
Covert → Knife / Gloves
Cost
$198.72
EV
62%
$122.47
Profit
−$92.23
after fee
Win %
11%
to profit
Avg float ≤ 0.422 (needs < 0.432)37 outcomesActive market
★ Sport Gloves | Amphibious
Best EV
FT0.83% chance· $530.00
Covert → Knife / Gloves
Cost
$227.53
EV
85%
$193.91
Profit
−$58.91
after fee
Win %
18%
to profit
Avg float ≤ 0.430 (needs < 0.432)48 outcomesActive market
★ Sport Gloves | Amphibious
FT0.83% chance· $530.00
Covert → Knife / Gloves
Cost
$229.05
EV
85%
$193.91
Profit
−$60.43
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)48 outcomesActive market

Required input float for each ★ Sport Gloves | Amphibious wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$198.724.2%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$181.234.2%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.