- Cost
- $1,681
- EV
- 65%
- $1,091
- Profit
- −$732.09
- after fee
- Win %
- 0%
- to profit
Sport Gloves | Hedge Maze: price, cases and trade-ups
The Sport Gloves | Hedge Maze starts at $1,874+ on the Steam Market and drops from 2 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Sport Gloves | Hedge Maze price by wear
| Wear | Steam price | Chance of this wear |
|---|---|---|
| Factory New | — | 1.4% |
| Minimal Wear | — | 10.8% |
| Field-Tested | $1,874+ | 31.1% |
| Well-Worn | — | 9.5% |
| Battle-Scarred | — | 47.3% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Prices marked + sit at the Steam Market's listing cap: they are a floor, and the item trades for more elsewhere. Buying the cheapest one costs $1,874+; unboxing this exact finish costs about $363,066.96 in openings on average.
Cases that drop the Sport Gloves | Hedge Maze
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Glove Case | 0.0107% · 1 in 9,384 | 24 | $38.69 | $363,066.96 |
| Operation Hydra Case | 0.0107% · 1 in 9,384 | 24 | $46.35 | $434,948.40 |
The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Sport Gloves | Hedge Maze
Field-Tested ★ Sport Gloves | Hedge Maze needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.
- Cost
- $1,348
- EV
- 67%
- $908.35
- Profit
- −$558.12
- after fee
- Win %
- 30%
- to profit
- Cost
- $481.03
- EV
- 64%
- $306.00
- Profit
- −$214.94
- after fee
- Win %
- 14%
- to profit
- Cost
- $498.87
- EV
- 72%
- $360.53
- Profit
- −$185.37
- after fee
- Win %
- 14%
- to profit
- Cost
- $512.69
- EV
- 74%
- $377.44
- Profit
- −$184.48
- after fee
- Win %
- 18%
- to profit
- Cost
- $518.47
- EV
- 73%
- $377.44
- Profit
- −$190.26
- after fee
- Win %
- 18%
- to profit
Required input float for each ★ Sport Gloves | Hedge Maze wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | no priced route | — |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $481.03 | 4.2% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | no priced route | — |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $409.89 | 4.2% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.