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★ Survival Knife | Damascus Steel
Knife finish

Survival Knife | Damascus Steel: price, cases and trade-ups

The Survival Knife | Damascus Steel starts at $78.56 on the Steam Market and drops from 1 case, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–0.50Fever CaseAll Survival Knife finishes
Price from
$78.56
Battle-Scarred
Drops from
1 case
Fever Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$37,113.72
in the Fever Case

Survival Knife | Damascus Steel price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$96.70$122.3814.0%
Minimal Wear$93.76$97.2916.0%
Field-Tested$88.98$87.8146.0%
Well-Worn$86.70$89.0914.0%
Battle-Scarred$78.56$92.7510.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $78.56; unboxing this exact finish costs about $37,113.72 in openings on average.

Cases that drop the Survival Knife | Damascus Steel

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fever Case0.0091% · 1 in 10,94828$3.39$37,113.72

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Survival Knife | Damascus Steel

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Survival Knife | Damascus Steel needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 3.6%.

★ Survival Knife | Damascus Steel
Highest chance
FN3.6% chance· $96.70
Covert → Knife / Gloves
Cost
$418.48
EV
60%
$250.16
Profit
−$200.95
after fee
Win %
14%
to profit
Avg float ≤ 0.134 (needs < 0.140)28 outcomesActive market
★ Survival Knife | Damascus Steel
Best EV
FN2.9% chance· $96.70
Covert → Knife / Gloves
Cost
$388.48
EV
61%
$237.49
Profit
−$181.96
after fee
Win %
13%
to profit
Avg float ≤ 0.140 (needs < 0.140)80 outcomesActive market
★ Survival Knife | Damascus Steel
FN2.9% chance· $96.70
Covert → Knife / Gloves
Cost
$418.59
EV
64%
$266.13
Profit
−$187.17
after fee
Win %
15%
to profit
Avg float ≤ 0.140 (needs < 0.140)56 outcomesActive market
★ Survival Knife | Damascus Steel
Cheapest
FN0.71% chance· $96.70
Covert → Knife / Gloves
Cost
$328.88
EV
43%
$142.61
Profit
−$204.87
after fee
Win %
3%
to profit
Avg float ≤ 0.134 (needs < 0.140)41 outcomesActive market
★ Survival Knife | Damascus Steel
FN0.71% chance· $96.70
Covert → Knife / Gloves
Cost
$417.08
EV
61%
$256.18
Profit
−$194.32
after fee
Win %
15%
to profit
Avg float ≤ 0.134 (needs < 0.140)80 outcomesActive market
★ Survival Knife | Damascus Steel
Best profit odds
FN0.71% chance· $96.70
Covert → Knife / Gloves
Cost
$1,127
EV
76%
$860.39
Profit
−$379.31
after fee
Win %
25%
to profit
Avg float ≤ 0.126 (needs < 0.140)41 outcomesActive market

Required input float for each ★ Survival Knife | Damascus Steel wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$328.883.6%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$203.463.6%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.