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★ Survival Knife | Tiger Tooth
Knife finish

Survival Knife | Tiger Tooth: price, cases and trade-ups

The Survival Knife | Tiger Tooth starts at $145.29 on the Steam Market and drops from 1 case, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–0.08Fever CaseAll Survival Knife finishes
Price from
$145.29
Factory New
Drops from
1 case
Fever Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$37,113.72
in the Fever Case

Survival Knife | Tiger Tooth price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$145.29$164.6587.5%
Minimal Wear$152.62$163.1112.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $145.29; unboxing this exact finish costs about $37,113.72 in openings on average.

Cases that drop the Survival Knife | Tiger Tooth

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fever Case0.0091% · 1 in 10,94828$3.39$37,113.72

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Survival Knife | Tiger Tooth

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Survival Knife | Tiger Tooth needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 3.6%.

★ Survival Knife | Tiger Tooth
Highest chance
FN3.6% chance· $145.29
Covert → Knife / Gloves
Cost
$291.95
EV
84%
$246.15
Profit
−$77.91
after fee
Win %
18%
to profit
Avg float ≤ 0.380 (needs < 0.875)28 outcomesActive market
★ Survival Knife | Tiger Tooth
Cheapest
FN0.71% chance· $145.29
Covert → Knife / Gloves
Cost
$200.30
EV
66%
$132.10
Profit
−$85.43
after fee
Win %
14%
to profit
Avg float ≤ 0.766 (needs < 0.875)41 outcomesActive market
★ Survival Knife | Tiger Tooth
FN0.71% chance· $145.29
Covert → Knife / Gloves
Cost
$201.59
EV
83%
$166.43
Profit
−$56.87
after fee
Win %
26%
to profit
Avg float ≤ 0.638 (needs < 0.875)41 outcomesSome thin prices
★ Survival Knife | Tiger Tooth
FN0.71% chance· $145.29
Covert → Knife / Gloves
Cost
$221.19
EV
83%
$183.49
Profit
−$61.63
after fee
Win %
19%
to profit
Avg float ≤ 0.796 (needs < 0.875)41 outcomesActive market
★ Survival Knife | Tiger Tooth
FN0.71% chance· $145.29
Covert → Knife / Gloves
Cost
$272.99
EV
87%
$236.65
Profit
−$67.20
after fee
Win %
18%
to profit
Avg float ≤ 0.796 (needs < 0.875)80 outcomesSome thin prices
★ Survival Knife | Tiger Tooth
Best EVBest profit odds
FN0.71% chance· $145.29
Covert → Knife / Gloves
Cost
$358.63
EV
106%
$381.71
Profit
−$26.71
after fee
Win %
37%
to profit
Avg float ≤ 0.556 (needs < 0.875)93 outcomesSome thin prices

Required input float for each ★ Survival Knife | Tiger Tooth wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$200.303.6%
Minimal Wear0.070–0.080≥ 0.8750 and anyno priced route—
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.