- Cost
- $16.22
- EV
- 66%
- $10.66
- Profit
- −$6.95
- after fee
- Win %
- 20%
- to profit
Trade up to FAMAS | Neural Net
10 Mil-Spec Grade skins from the Falchion Case collection can become FAMAS | Neural Net. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New FAMAS | Neural Net needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $110.55
- EV
- 58%
- $64.00
- Profit
- −$54.89
- after fee
- Win %
- 40%
- to profit
- Cost
- $7.40
- EV
- 68%
- $5.06
- Profit
- −$3.00
- after fee
- Win %
- 16%
- to profit
- Cost
- $9.44
- EV
- 79%
- $7.46
- Profit
- −$2.95
- after fee
- Win %
- 16%
- to profit
- Cost
- $9.14
- EV
- 99%
- $9.06
- Profit
- −$1.26
- after fee
- Win %
- 24%
- to profit
- Cost
- $5.36
- EV
- 43%
- $2.33
- Profit
- −$3.34
- after fee
- Win %
- 6%
- to profit
Required input float for each FAMAS | Neural Net wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1167 | $5.36 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1167 and < 0.2500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2500 and < 0.6333 | $1.16 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.6333 and < 0.7500 | no priced route | — |
| Battle-Scarred | 0.450–0.600 | ≥ 0.7500 and any | $1.70 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.