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M4A4 | Evil Daimyo
Reverse trade-up finder

Trade up to M4A4 | Evil Daimyo

10 Mil-Spec Grade skins from the Falchion Case collection can become M4A4 | Evil Daimyo. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.52Falchion CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A4 | Evil Daimyo needs an average normalized input float below 0.1346 (output float 0.000–0.070). Best chance per contract: 20.0%.

M4A4 | Evil Daimyo
Highest chance
FN20.0% chance· $17.96
Mil-Spec → Restricted
Cost
$12.38
EV
54%
$6.68
Profit
−$6.57
after fee
Win %
20%
to profit
Avg float ≤ 0.134 (needs < 0.135)5 outcomesActive market
M4A4 | Evil Daimyo
Best profit odds
FN12.0% chance· $17.96
Mil-Spec → Restricted
Cost
$106.71
EV
58%
$61.62
Profit
−$53.13
after fee
Win %
40%
to profit
Avg float ≤ 0.134 (needs < 0.135)8 outcomesSome thin prices
M4A4 | Evil Daimyo
FN4.0% chance· $17.96
Mil-Spec → Restricted
Cost
$7.50
EV
75%
$5.60
Profit
−$2.63
after fee
Win %
20%
to profit
Avg float ≤ 0.134 (needs < 0.135)10 outcomesActive market
M4A4 | Evil Daimyo
CheapestBest EV
FN2.0% chance· $17.96
Mil-Spec → Restricted
Cost
$4.22
EV
44%
$1.87
Profit
−$2.59
after fee
Win %
4%
to profit
Avg float ≤ 0.134 (needs < 0.135)10 outcomesActive market
M4A4 | Evil Daimyo
FN2.0% chance· $17.96
Mil-Spec → Restricted
Cost
$4.32
EV
45%
$1.93
Profit
−$2.64
after fee
Win %
4%
to profit
Avg float ≤ 0.135 (needs < 0.135)10 outcomesActive market
M4A4 | Evil Daimyo
FN2.0% chance· $17.96
Mil-Spec → Restricted
Cost
$4.33
EV
42%
$1.80
Profit
−$2.77
after fee
Win %
4%
to profit
Avg float ≤ 0.134 (needs < 0.135)10 outcomesActive market

Required input float for each M4A4 | Evil Daimyo wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1346$4.2220.0%
Minimal Wear0.070–0.150≥ 0.1346 and < 0.2885no priced route—
Field-Tested0.150–0.380≥ 0.2885 and < 0.7308$1.1620.0%
Well-Worn0.380–0.450≥ 0.7308 and < 0.8654no priced route—
Battle-Scarred0.450–0.520≥ 0.8654 and any$4.2920.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.52.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.