- Cost
- $92.54
- EV
- 9%
- $8.74
- Profit
- −$84.94
- after fee
- Win %
- 0%
- to profit
Trade up to Negev | Loudmouth
10 Mil-Spec Grade skins from the Falchion Case collection can become Negev | Loudmouth. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear Negev | Loudmouth needs an average normalized input float below 0.0196 (output float 0.140–0.150). Best chance per contract: 2.0%.
- Cost
- $216.92
- EV
- 8%
- $17.52
- Profit
- −$201.69
- after fee
- Win %
- 0%
- to profit
- Cost
- $308.54
- EV
- 20%
- $62.85
- Profit
- −$253.89
- after fee
- Win %
- 0%
- to profit
- Cost
- $310.97
- EV
- 13%
- $40.37
- Profit
- −$275.87
- after fee
- Win %
- 0%
- to profit
- Cost
- $331.76
- EV
- 20%
- $67.01
- Profit
- −$273.49
- after fee
- Win %
- 0%
- to profit
- Cost
- $505.82
- EV
- 7%
- $33.17
- Profit
- −$476.98
- after fee
- Win %
- 0%
- to profit
Required input float for each Negev | Loudmouth wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.14–0.65 float range | |||
| Minimal Wear | 0.140–0.150 | < 0.0196 | $92.54 | 2.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.0196 and < 0.4706 | $1.27 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4706 and < 0.6078 | $1.46 | 20.0% |
| Battle-Scarred | 0.450–0.650 | ≥ 0.6078 and any | $1.37 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.14 + average × 0.51.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.