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P2000 | Handgun
Reverse trade-up finder

Trade up to P2000 | Handgun

10 Mil-Spec Grade skins from the Falchion Case collection can become P2000 | Handgun. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Falchion CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P2000 | Handgun needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

P2000 | Handgun
Highest chance
FN20.0% chance· $29.29
Mil-Spec → Restricted
Cost
$26.30
EV
60%
$15.90
Profit
−$12.47
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesActive market
P2000 | Handgun
Best profit odds
FN8.0% chance· $29.29
Mil-Spec → Restricted
Cost
$48.50
EV
77%
$37.27
Profit
−$16.09
after fee
Win %
36%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices
P2000 | Handgun
Cheapest
FN2.0% chance· $29.29
Mil-Spec → Restricted
Cost
$13.16
EV
42%
$5.50
Profit
−$8.38
after fee
Win %
6%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
P2000 | Handgun
Best EV
FN2.0% chance· $29.29
Mil-Spec → Restricted
Cost
$13.61
EV
54%
$7.31
Profit
−$7.25
after fee
Win %
6%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
P2000 | Handgun
FN2.0% chance· $29.29
Mil-Spec → Restricted
Cost
$13.70
EV
46%
$6.34
Profit
−$8.19
after fee
Win %
6%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
P2000 | Handgun
FN2.0% chance· $29.29
Mil-Spec → Restricted
Cost
$14.33
EV
45%
$6.48
Profit
−$8.69
after fee
Win %
6%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market

Required input float for each P2000 | Handgun wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$13.1620.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$3.0520.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.8320.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$1.2720.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.1620.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.