- Cost
- $26.30
- EV
- 60%
- $15.90
- Profit
- −$12.47
- after fee
- Win %
- 0%
- to profit
Trade up to P2000 | Handgun
10 Mil-Spec Grade skins from the Falchion Case collection can become P2000 | Handgun. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P2000 | Handgun needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $48.50
- EV
- 77%
- $37.27
- Profit
- −$16.09
- after fee
- Win %
- 36%
- to profit
- Cost
- $13.16
- EV
- 42%
- $5.50
- Profit
- −$8.38
- after fee
- Win %
- 6%
- to profit
- Cost
- $13.61
- EV
- 54%
- $7.31
- Profit
- −$7.25
- after fee
- Win %
- 6%
- to profit
- Cost
- $13.70
- EV
- 46%
- $6.34
- Profit
- −$8.19
- after fee
- Win %
- 6%
- to profit
- Cost
- $14.33
- EV
- 45%
- $6.48
- Profit
- −$8.69
- after fee
- Win %
- 6%
- to profit
Required input float for each P2000 | Handgun wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $13.16 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $3.05 | 20.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $1.83 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $1.27 | 20.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $1.16 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.