- Cost
- $44.20
- EV
- 64%
- $28.18
- Profit
- −$19.69
- after fee
- Win %
- 20%
- to profit
Trade up to Five-SeveN | Triumvirate
10 Mil-Spec Grade skins from the Operation Wildfire Case collection can become Five-SeveN | Triumvirate. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Five-SeveN | Triumvirate needs an average normalized input float below 0.1148 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $58.46
- EV
- 60%
- $35.29
- Profit
- −$27.77
- after fee
- Win %
- 32%
- to profit
- Cost
- $14.06
- EV
- 86%
- $12.09
- Profit
- −$3.55
- after fee
- Win %
- 16%
- to profit
- Cost
- $9.48
- EV
- 71%
- $6.76
- Profit
- −$3.60
- after fee
- Win %
- 8%
- to profit
- Cost
- $12.38
- EV
- 101%
- $12.56
- Profit
- −$1.45
- after fee
- Win %
- 24%
- to profit
- Cost
- $7.19
- EV
- 56%
- $4.02
- Profit
- −$3.69
- after fee
- Win %
- 10%
- to profit
Required input float for each Five-SeveN | Triumvirate wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1148 | $7.19 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1148 and < 0.2459 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2459 and < 0.6230 | $1.23 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.6230 and < 0.7377 | no priced route | — |
| Battle-Scarred | 0.450–0.610 | ≥ 0.7377 and any | $1.80 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.61.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.