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Five-SeveN | Triumvirate
Reverse trade-up finder

Trade up to Five-SeveN | Triumvirate

10 Mil-Spec Grade skins from the Operation Wildfire Case collection can become Five-SeveN | Triumvirate. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.61Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Five-SeveN | Triumvirate needs an average normalized input float below 0.1148 (output float 0.000–0.070). Best chance per contract: 20.0%.

Five-SeveN | Triumvirate
Highest chance
FN20.0% chance· $88.65
Mil-Spec → Restricted
Cost
$44.20
EV
64%
$28.18
Profit
−$19.69
after fee
Win %
20%
to profit
Avg float ≤ 0.110 (needs < 0.115)5 outcomesThin / unstable prices
Five-SeveN | Triumvirate
Best profit odds
FN12.0% chance· $88.65
Mil-Spec → Restricted
Cost
$58.46
EV
60%
$35.29
Profit
−$27.77
after fee
Win %
32%
to profit
Avg float ≤ 0.112 (needs < 0.115)7 outcomesSome thin prices
Five-SeveN | Triumvirate
FN8.0% chance· $88.65
Mil-Spec → Restricted
Cost
$14.06
EV
86%
$12.09
Profit
−$3.55
after fee
Win %
16%
to profit
Avg float ≤ 0.114 (needs < 0.115)10 outcomesThin / unstable prices
Five-SeveN | Triumvirate
FN4.0% chance· $88.65
Mil-Spec → Restricted
Cost
$9.48
EV
71%
$6.76
Profit
−$3.60
after fee
Win %
8%
to profit
Avg float ≤ 0.115 (needs < 0.115)10 outcomesThin / unstable prices
Five-SeveN | Triumvirate
Best EV
FN4.0% chance· $88.65
Mil-Spec → Restricted
Cost
$12.38
EV
101%
$12.56
Profit
−$1.45
after fee
Win %
24%
to profit
Avg float ≤ 0.114 (needs < 0.115)10 outcomesSome thin prices
Five-SeveN | Triumvirate
Cheapest
FN2.0% chance· $88.65
Mil-Spec → Restricted
Cost
$7.19
EV
56%
$4.02
Profit
−$3.69
after fee
Win %
10%
to profit
Avg float ≤ 0.114 (needs < 0.115)10 outcomesSome thin prices

Required input float for each Five-SeveN | Triumvirate wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1148$7.1920.0%
Minimal Wear0.070–0.150≥ 0.1148 and < 0.2459no priced route—
Field-Tested0.150–0.380≥ 0.2459 and < 0.6230$1.2320.0%
Well-Worn0.380–0.450≥ 0.6230 and < 0.7377no priced route—
Battle-Scarred0.450–0.610≥ 0.7377 and any$1.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.61.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.