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MP7 | Impire
Reverse trade-up finder

Trade up to MP7 | Impire

10 Mil-Spec Grade skins from the Operation Wildfire Case collection can become MP7 | Impire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.40Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MP7 | Impire needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 20.0%.

MP7 | Impire
Highest chance
FN20.0% chance· $24.32
Mil-Spec → Restricted
Cost
$23.88
EV
40%
$9.45
Profit
−$15.66
after fee
Win %
0%
to profit
Avg float ≤ 0.173 (needs < 0.175)5 outcomesActive market
MP7 | Impire
Best profit odds
FN12.0% chance· $24.32
Mil-Spec → Restricted
Cost
$109.88
EV
58%
$63.28
Profit
−$54.85
after fee
Win %
40%
to profit
Avg float ≤ 0.170 (needs < 0.175)8 outcomesSome thin prices
MP7 | Impire
Cheapest
FN2.0% chance· $24.32
Mil-Spec → Restricted
Cost
$3.33
EV
51%
$1.71
Profit
−$1.85
after fee
Win %
8%
to profit
Avg float ≤ 0.175 (needs < 0.175)10 outcomesActive market
MP7 | Impire
Best EV
FN2.0% chance· $24.32
Mil-Spec → Restricted
Cost
$3.37
EV
58%
$1.94
Profit
−$1.68
after fee
Win %
8%
to profit
Avg float ≤ 0.175 (needs < 0.175)10 outcomesActive market
MP7 | Impire
FN2.0% chance· $24.32
Mil-Spec → Restricted
Cost
$3.39
EV
55%
$1.85
Profit
−$1.78
after fee
Win %
8%
to profit
Avg float ≤ 0.174 (needs < 0.175)10 outcomesActive market
MP7 | Impire
FN2.0% chance· $24.32
Mil-Spec → Restricted
Cost
$3.74
EV
55%
$2.04
Profit
−$1.96
after fee
Win %
8%
to profit
Avg float ≤ 0.175 (needs < 0.175)10 outcomesActive market

Required input float for each MP7 | Impire wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$3.3320.0%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750$2.962.0%
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$1.2320.0%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.