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MAG-7 | Praetorian
Reverse trade-up finder

Trade up to MAG-7 | Praetorian

10 Mil-Spec Grade skins from the Operation Wildfire Case collection can become MAG-7 | Praetorian. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.45Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MAG-7 | Praetorian needs an average normalized input float below 0.1556 (output float 0.000–0.070). Best chance per contract: 20.0%.

MAG-7 | Praetorian
Highest chance
FN20.0% chance· $9.64
Mil-Spec → Restricted
Cost
$25.10
EV
46%
$11.61
Profit
−$15.01
after fee
Win %
0%
to profit
Avg float ≤ 0.150 (needs < 0.156)5 outcomesActive market
MAG-7 | Praetorian
Best profit odds
FN14.0% chance· $9.64
Mil-Spec → Restricted
Cost
$92.81
EV
55%
$51.33
Profit
−$48.17
after fee
Win %
30%
to profit
Avg float ≤ 0.141 (needs < 0.156)8 outcomesSome thin prices
MAG-7 | Praetorian
Cheapest
FN2.0% chance· $9.64
Mil-Spec → Restricted
Cost
$4.63
EV
40%
$1.84
Profit
−$3.03
after fee
Win %
8%
to profit
Avg float ≤ 0.154 (needs < 0.156)10 outcomesActive market
MAG-7 | Praetorian
FN2.0% chance· $9.64
Mil-Spec → Restricted
Cost
$4.65
EV
45%
$2.07
Profit
−$2.85
after fee
Win %
8%
to profit
Avg float ≤ 0.155 (needs < 0.156)10 outcomesActive market
MAG-7 | Praetorian
FN2.0% chance· $9.64
Mil-Spec → Restricted
Cost
$4.76
EV
45%
$2.13
Profit
−$2.91
after fee
Win %
8%
to profit
Avg float ≤ 0.155 (needs < 0.156)10 outcomesActive market
MAG-7 | Praetorian
Best EV
FN2.0% chance· $9.64
Mil-Spec → Restricted
Cost
$4.76
EV
46%
$2.21
Profit
−$2.84
after fee
Win %
10%
to profit
Avg float ≤ 0.150 (needs < 0.156)10 outcomesActive market

Required input float for each MAG-7 | Praetorian wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1556$4.6320.0%
Minimal Wear0.070–0.150≥ 0.1556 and < 0.3333no priced route—
Field-Tested0.150–0.380≥ 0.3333 and < 0.8444$1.2320.0%
Well-Worn0.380–0.450≥ 0.8444 and any$3.0620.0%
Battle-ScarredNot possible — outside this skin's 0.00–0.45 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.45.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.