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FAMAS | Valence
Reverse trade-up finder

Trade up to FAMAS | Valence

10 Mil-Spec Grade skins from the Operation Wildfire Case collection can become FAMAS | Valence. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New FAMAS | Valence needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 20.0%.

FAMAS | Valence
Highest chance
FN20.0% chance· $58.08
Mil-Spec → Restricted
Cost
$55.66
EV
68%
$37.86
Profit
−$22.74
after fee
Win %
20%
to profit
Avg float ≤ 0.086 (needs < 0.087)5 outcomesSome thin prices
FAMAS | Valence
Best profit odds
FN18.0% chance· $58.08
Mil-Spec → Restricted
Cost
$50.50
EV
68%
$34.29
Profit
−$20.68
after fee
Win %
36%
to profit
Avg float ≤ 0.086 (needs < 0.087)10 outcomesSome thin prices
FAMAS | Valence
FN4.0% chance· $58.08
Mil-Spec → Restricted
Cost
$14.86
EV
69%
$10.33
Profit
−$5.88
after fee
Win %
12%
to profit
Avg float ≤ 0.086 (needs < 0.087)10 outcomesSome thin prices
FAMAS | Valence
CheapestBest EV
FN2.0% chance· $58.08
Mil-Spec → Restricted
Cost
$10.74
EV
58%
$6.28
Profit
−$5.28
after fee
Win %
6%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
FAMAS | Valence
FN2.0% chance· $58.08
Mil-Spec → Restricted
Cost
$11.51
EV
53%
$6.05
Profit
−$6.25
after fee
Win %
6%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
FAMAS | Valence
FN2.0% chance· $58.08
Mil-Spec → Restricted
Cost
$11.60
EV
54%
$6.28
Profit
−$6.14
after fee
Win %
6%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices

Required input float for each FAMAS | Valence wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$10.7420.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$1.5220.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$1.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.