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★ Huntsman Knife | Lore
Knife finish

Huntsman Knife | Lore: price, cases and trade-ups

The Huntsman Knife | Lore starts at $111.41 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$111.41
Battle-Scarred
Drops from
2 cases
Dreams & Nightmares Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$50,908.20
in the Dreams & Nightmares Case

Huntsman Knife | Lore price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$215.27$229.5310.8%
Minimal Wear$167.63$182.4512.3%
Field-Tested$131.24$130.3635.4%
Well-Worn$112.21$144.9810.8%
Battle-Scarred$111.41$112.3930.8%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $111.41; unboxing this exact finish costs about $50,908.20 in openings on average.

Cases that drop the Huntsman Knife | Lore

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Dreams & Nightmares Case0.0085% · 1 in 11,73030$4.34$50,908.20
Operation Riptide Case0.0085% · 1 in 11,73030$17.32$203,163.60

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Huntsman Knife | Lore

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Huntsman Knife | Lore needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Huntsman Knife | Lore
Highest chance
FN3.3% chance· $215.27
Covert → Knife / Gloves
Cost
$635.43
EV
59%
$375.80
Profit
−$308.65
after fee
Win %
20%
to profit
Avg float ≤ 0.100 (needs < 0.108)30 outcomesActive market
★ Huntsman Knife | Lore
FN1.3% chance· $215.27
Covert → Knife / Gloves
Cost
$555.45
EV
69%
$385.92
Profit
−$219.86
after fee
Win %
16%
to profit
Avg float ≤ 0.107 (needs < 0.108)54 outcomesActive market
★ Huntsman Knife | Lore
Best profit odds
FN1.3% chance· $215.27
Covert → Knife / Gloves
Cost
$1,107
EV
72%
$802.06
Profit
−$410.02
after fee
Win %
27%
to profit
Avg float ≤ 0.106 (needs < 0.108)43 outcomesSome thin prices
★ Huntsman Knife | Lore
Cheapest
FN0.67% chance· $215.27
Covert → Knife / Gloves
Cost
$457.30
EV
51%
$235.36
Profit
−$252.64
after fee
Win %
7%
to profit
Avg float ≤ 0.107 (needs < 0.108)82 outcomesActive market
★ Huntsman Knife | Lore
Best EV
FN0.67% chance· $215.27
Covert → Knife / Gloves
Cost
$540.98
EV
70%
$377.33
Profit
−$212.87
after fee
Win %
21%
to profit
Avg float ≤ 0.105 (needs < 0.108)54 outcomesActive market
★ Huntsman Knife | Lore
FN0.67% chance· $215.27
Covert → Knife / Gloves
Cost
$599.91
EV
65%
$389.30
Profit
−$261.39
after fee
Win %
14%
to profit
Avg float ≤ 0.106 (needs < 0.108)54 outcomesActive market

Required input float for each ★ Huntsman Knife | Lore wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1077$457.303.3%
Minimal Wear0.070–0.150≥ 0.1077 and < 0.2308$580.663.3%
Field-Tested0.150–0.380≥ 0.2308 and < 0.5846$228.973.3%
Well-Worn0.380–0.450≥ 0.5846 and < 0.6923$313.923.3%
Battle-Scarred0.450–0.650≥ 0.6923 and any$256.253.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.