- Cost
- $635.43
- EV
- 59%
- $375.80
- Profit
- −$308.65
- after fee
- Win %
- 20%
- to profit
Huntsman Knife | Lore: price, cases and trade-ups
The Huntsman Knife | Lore starts at $111.41 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Huntsman Knife | Lore price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $215.27 | $229.53 | 10.8% |
| Minimal Wear | $167.63 | $182.45 | 12.3% |
| Field-Tested | $131.24 | $130.36 | 35.4% |
| Well-Worn | $112.21 | $144.98 | 10.8% |
| Battle-Scarred | $111.41 | $112.39 | 30.8% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $111.41; unboxing this exact finish costs about $50,908.20 in openings on average.
Cases that drop the Huntsman Knife | Lore
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Dreams & Nightmares Case | 0.0085% · 1 in 11,730 | 30 | $4.34 | $50,908.20 |
| Operation Riptide Case | 0.0085% · 1 in 11,730 | 30 | $17.32 | $203,163.60 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Huntsman Knife | Lore
Factory New ★ Huntsman Knife | Lore needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 3.3%.
- Cost
- $555.45
- EV
- 69%
- $385.92
- Profit
- −$219.86
- after fee
- Win %
- 16%
- to profit
- Cost
- $1,107
- EV
- 72%
- $802.06
- Profit
- −$410.02
- after fee
- Win %
- 27%
- to profit
- Cost
- $457.30
- EV
- 51%
- $235.36
- Profit
- −$252.64
- after fee
- Win %
- 7%
- to profit
- Cost
- $540.98
- EV
- 70%
- $377.33
- Profit
- −$212.87
- after fee
- Win %
- 21%
- to profit
- Cost
- $599.91
- EV
- 65%
- $389.30
- Profit
- −$261.39
- after fee
- Win %
- 14%
- to profit
Required input float for each ★ Huntsman Knife | Lore wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1077 | $457.30 | 3.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1077 and < 0.2308 | $580.66 | 3.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.2308 and < 0.5846 | $228.97 | 3.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.5846 and < 0.6923 | $313.92 | 3.3% |
| Battle-Scarred | 0.450–0.650 | ≥ 0.6923 and any | $256.25 | 3.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.