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★ M9 Bayonet | Damascus Steel
Knife finish

M9 Bayonet | Damascus Steel: price, cases and trade-ups

The M9 Bayonet | Damascus Steel starts at $475.05 on the Steam Market and drops from 3 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.50Chroma 2 CaseChroma 3 CaseChroma CaseAll M9 Bayonet finishes
Price from
$475.05
StatTrak™ Well-Worn
Drops from
3 cases
Chroma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$251,491.20
in the Chroma 2 Case

M9 Bayonet | Damascus Steel price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$757.92$630.2514.0%
Minimal Wear$628.22—16.0%
Field-Tested$642.19$500.0246.0%
Well-Worn$563.96$475.0514.0%
Battle-Scarred——10.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $475.05; unboxing this exact finish costs about $251,491.20 in openings on average.

Cases that drop the M9 Bayonet | Damascus Steel

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Chroma 2 Case0.0085% · 1 in 11,73030$21.44$251,491.20
Chroma Case0.0085% · 1 in 11,73030$22.55$264,511.50
Chroma 3 Case0.0085% · 1 in 11,73030$27.23$319,407.90

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the M9 Bayonet | Damascus Steel

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ M9 Bayonet | Damascus Steel needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ M9 Bayonet | Damascus Steel
Highest chance
FN3.3% chance· $757.92
Covert → Knife / Gloves
Cost
$823.35
EV
70%
$575.14
Profit
−$323.23
after fee
Win %
23%
to profit
Avg float ≤ 0.140 (needs < 0.140)30 outcomesActive market
★ M9 Bayonet | Damascus Steel
Best profit odds
FN1.3% chance· $757.92
Covert → Knife / Gloves
Cost
$1,091
EV
77%
$837.82
Profit
−$362.29
after fee
Win %
24%
to profit
Avg float ≤ 0.140 (needs < 0.140)43 outcomesActive market
★ M9 Bayonet | Damascus Steel
Cheapest
FN0.67% chance· $757.92
Covert → Knife / Gloves
Cost
$446.14
EV
47%
$207.60
Profit
−$265.62
after fee
Win %
7%
to profit
Avg float ≤ 0.134 (needs < 0.140)43 outcomesActive market
★ M9 Bayonet | Damascus Steel
Best EV
FN0.67% chance· $757.92
Covert → Knife / Gloves
Cost
$489.27
EV
66%
$321.17
Profit
−$209.99
after fee
Win %
17%
to profit
Avg float ≤ 0.140 (needs < 0.140)82 outcomesActive market
★ M9 Bayonet | Damascus Steel
FN0.67% chance· $757.92
Covert → Knife / Gloves
Cost
$506.21
EV
62%
$315.15
Profit
−$232.16
after fee
Win %
13%
to profit
Avg float ≤ 0.134 (needs < 0.140)58 outcomesActive market
★ M9 Bayonet | Damascus Steel
FN0.67% chance· $757.92
Covert → Knife / Gloves
Cost
$639.55
EV
77%
$491.66
Profit
−$212.02
after fee
Win %
22%
to profit
Avg float ≤ 0.140 (needs < 0.140)95 outcomesActive market

Required input float for each ★ M9 Bayonet | Damascus Steel wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$446.143.3%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000$355.543.3%
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$282.773.3%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000$328.46 (StatTrak™)3.3%
Battle-Scarred0.450–0.500≥ 0.9000 and any$346.003.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.