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★ M9 Bayonet | Fade
Knife finish

M9 Bayonet | Fade: price, cases and trade-ups

The M9 Bayonet | Fade starts at $1,486.00 on the Steam Market and drops from 11 cases, at best 1 in 25,415 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$1,486.00
Factory New
Drops from
11 cases
Revolver Case
Best drop odds
1 in 25,415
0.0039% per opening
Avg cost to unbox
$436,629.70
in the Revolver Case

M9 Bayonet | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$1,486.00$1,604.3787.5%
Minimal Wear——12.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $1,486.00; unboxing this exact finish costs about $436,629.70 in openings on average.

Cases that drop the M9 Bayonet | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Revolver Case0.0039% · 1 in 25,41565$17.18$436,629.70
Operation Phoenix Weapon Case0.0039% · 1 in 25,41565$21.95$557,859.25
Operation Vanguard Weapon Case0.0039% · 1 in 25,41565$22.27$565,992.05
CS:GO Weapon Case 30.0039% · 1 in 25,41565$26.80$681,122.00
Winter Offensive Weapon Case0.0039% · 1 in 25,41565$26.85$682,392.75
eSports 2014 Summer Case0.0039% · 1 in 25,41565$36.05$916,210.75
eSports 2013 Winter Case0.0039% · 1 in 25,41565$42.93$1,091,065.95
CS:GO Weapon Case 20.0039% · 1 in 25,41565$44.84$1,139,608.60
eSports 2013 Case0.0039% · 1 in 25,41565$83.96$2,133,843.40
Operation Bravo Case0.0039% · 1 in 25,41565$96.53$2,453,309.95
CS:GO Weapon Case0.0039% · 1 in 25,41565$184.28$4,683,476.20

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the M9 Bayonet | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ M9 Bayonet | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 1.5%.

★ M9 Bayonet | Fade
Highest chanceBest EV
FN1.5% chance· $1,486.00
Covert → Knife / Gloves
Cost
$375.30
EV
110%
$413.10
Profit
−$16.08
after fee
Win %
37%
to profit
Avg float ≤ 0.600 (needs < 0.875)65 outcomesSome thin prices
★ M9 Bayonet | Fade
FN1.2% chance· $1,486.00
Covert → Knife / Gloves
Cost
$336.04
EV
107%
$359.91
Profit
−$23.08
after fee
Win %
34%
to profit
Avg float ≤ 0.621 (needs < 0.875)78 outcomesSome thin prices
★ M9 Bayonet | Fade
FN1.2% chance· $1,486.00
Covert → Knife / Gloves
Cost
$337.75
EV
106%
$359.05
Profit
−$25.54
after fee
Win %
35%
to profit
Avg float ≤ 0.680 (needs < 0.875)89 outcomesSome thin prices
★ M9 Bayonet | Fade
FN1.2% chance· $1,486.00
Covert → Knife / Gloves
Cost
$340.94
EV
107%
$364.21
Profit
−$24.24
after fee
Win %
36%
to profit
Avg float ≤ 0.660 (needs < 0.875)78 outcomesSome thin prices
★ M9 Bayonet | Fade
Best profit odds
FN1.2% chance· $1,486.00
Covert → Knife / Gloves
Cost
$358.63
EV
106%
$381.71
Profit
−$26.71
after fee
Win %
37%
to profit
Avg float ≤ 0.556 (needs < 0.875)93 outcomesSome thin prices
★ M9 Bayonet | Fade
Cheapest
FN0.31% chance· $1,486.00
Covert → Knife / Gloves
Cost
$216.97
EV
77%
$166.12
Profit
−$72.51
after fee
Win %
17%
to profit
Avg float ≤ 0.810 (needs < 0.875)78 outcomesSome thin prices

Required input float for each ★ M9 Bayonet | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$216.971.5%
Minimal Wear0.070–0.080≥ 0.8750 and any$298.761.5%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.