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P2000 | Woodsman
Reverse trade-up finder

Trade up to P2000 | Woodsman

10 Mil-Spec Grade skins from the Operation Hydra Case collection can become P2000 | Woodsman. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P2000 | Woodsman needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 20.0%.

P2000 | Woodsman
Highest chance
FN20.0% chance· $50.67
Mil-Spec → Restricted
Cost
$213.32
EV
30%
$64.93
Profit
−$156.86
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)5 outcomesSome thin prices
P2000 | Woodsman
CheapestBest EV
FN2.0% chance· $50.67
Mil-Spec → Restricted
Cost
$17.09
EV
53%
$8.99
Profit
−$9.27
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
P2000 | Woodsman
FN2.0% chance· $50.67
Mil-Spec → Restricted
Cost
$17.17
EV
48%
$8.17
Profit
−$10.07
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
P2000 | Woodsman
FN2.0% chance· $50.67
Mil-Spec → Restricted
Cost
$17.41
EV
50%
$8.76
Profit
−$9.80
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
P2000 | Woodsman
FN2.0% chance· $50.67
Mil-Spec → Restricted
Cost
$18.47
EV
52%
$9.59
Profit
−$10.13
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
P2000 | Woodsman
Best profit odds
FN2.0% chance· $50.67
Mil-Spec → Restricted
Cost
$83.30
EV
87%
$72.78
Profit
−$20.02
after fee
Win %
25%
to profit
Avg float ≤ 0.086 (needs < 0.087)9 outcomesSome thin prices

Required input float for each P2000 | Woodsman wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$17.0920.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875$18.2620.0%
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$4.6820.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625$8.0520.0%
Battle-Scarred0.450–0.800≥ 0.5625 and any$4.6420.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.