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P90 | Death Grip
Reverse trade-up finder

Trade up to P90 | Death Grip

10 Mil-Spec Grade skins from the Operation Hydra Case collection can become P90 | Death Grip. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P90 | Death Grip needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

P90 | Death Grip
Highest chance
FN20.0% chance· $57.13
Mil-Spec → Restricted
Cost
$290.20
EV
25%
$71.82
Profit
−$227.75
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesSome thin prices
P90 | Death Grip
CheapestBest EV
FN2.0% chance· $57.13
Mil-Spec → Restricted
Cost
$27.70
EV
57%
$15.88
Profit
−$13.89
after fee
Win %
10%
to profit
Avg float ≤ 0.068 (needs < 0.070)10 outcomesSome thin prices
P90 | Death Grip
FN2.0% chance· $57.13
Mil-Spec → Restricted
Cost
$35.81
EV
51%
$18.20
Profit
−$19.98
after fee
Win %
10%
to profit
Avg float ≤ 0.064 (needs < 0.070)9 outcomesSome thin prices
P90 | Death Grip
FN2.0% chance· $57.13
Mil-Spec → Restricted
Cost
$40.00
EV
32%
$12.91
Profit
−$28.78
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices
P90 | Death Grip
FN2.0% chance· $57.13
Mil-Spec → Restricted
Cost
$62.64
EV
82%
$51.59
Profit
−$17.78
after fee
Win %
20%
to profit
Avg float ≤ 0.069 (needs < 0.070)10 outcomesSome thin prices
P90 | Death Grip
Best profit odds
FN2.0% chance· $57.13
Mil-Spec → Restricted
Cost
$87.33
EV
86%
$74.80
Profit
−$22.29
after fee
Win %
25%
to profit
Avg float ≤ 0.064 (needs < 0.070)9 outcomesSome thin prices

Required input float for each P90 | Death Grip wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$27.7020.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$12.8820.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$7.5420.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$6.6420.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$4.6420.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.