- Cost
- $104.78
- EV
- 43%
- $45.57
- Profit
- −$65.16
- after fee
- Win %
- 0%
- to profit
Trade up to SSG 08 | Death's Head
10 Mil-Spec Grade skins from the Operation Hydra Case collection can become SSG 08 | Death's Head. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SSG 08 | Death's Head needs an average normalized input float below 0.1373 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $27.70
- EV
- 53%
- $14.55
- Profit
- −$15.05
- after fee
- Win %
- 30%
- to profit
- Cost
- $11.05
- EV
- 53%
- $5.82
- Profit
- −$5.99
- after fee
- Win %
- 10%
- to profit
- Cost
- $11.09
- EV
- 52%
- $5.76
- Profit
- −$6.08
- after fee
- Win %
- 10%
- to profit
- Cost
- $11.41
- EV
- 49%
- $5.57
- Profit
- −$6.56
- after fee
- Win %
- 10%
- to profit
- Cost
- $14.21
- EV
- 66%
- $9.35
- Profit
- −$6.08
- after fee
- Win %
- 10%
- to profit
Required input float for each SSG 08 | Death's Head wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1373 | $11.05 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1373 and < 0.2941 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2941 and < 0.7451 | $4.64 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.7451 and < 0.8824 | no priced route | — |
| Battle-Scarred | 0.450–0.510 | ≥ 0.8824 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.51.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.