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SSG 08 | Death's Head
Reverse trade-up finder

Trade up to SSG 08 | Death's Head

10 Mil-Spec Grade skins from the Operation Hydra Case collection can become SSG 08 | Death's Head. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.51Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SSG 08 | Death's Head needs an average normalized input float below 0.1373 (output float 0.000–0.070). Best chance per contract: 20.0%.

SSG 08 | Death's Head
Highest chance
FN20.0% chance· $55.00
Mil-Spec → Restricted
Cost
$104.78
EV
43%
$45.57
Profit
−$65.16
after fee
Win %
0%
to profit
Avg float ≤ 0.136 (needs < 0.137)5 outcomesSome thin prices
SSG 08 | Death's Head
Best profit odds
FN6.0% chance· $55.00
Mil-Spec → Restricted
Cost
$27.70
EV
53%
$14.55
Profit
−$15.05
after fee
Win %
30%
to profit
Avg float ≤ 0.137 (needs < 0.137)10 outcomesSome thin prices
SSG 08 | Death's Head
CheapestBest EV
FN2.0% chance· $55.00
Mil-Spec → Restricted
Cost
$11.05
EV
53%
$5.82
Profit
−$5.99
after fee
Win %
10%
to profit
Avg float ≤ 0.135 (needs < 0.137)10 outcomesSome thin prices
SSG 08 | Death's Head
FN2.0% chance· $55.00
Mil-Spec → Restricted
Cost
$11.09
EV
52%
$5.76
Profit
−$6.08
after fee
Win %
10%
to profit
Avg float ≤ 0.137 (needs < 0.137)10 outcomesSome thin prices
SSG 08 | Death's Head
FN2.0% chance· $55.00
Mil-Spec → Restricted
Cost
$11.41
EV
49%
$5.57
Profit
−$6.56
after fee
Win %
10%
to profit
Avg float ≤ 0.135 (needs < 0.137)10 outcomesActive market
SSG 08 | Death's Head
FN2.0% chance· $55.00
Mil-Spec → Restricted
Cost
$14.21
EV
66%
$9.35
Profit
−$6.08
after fee
Win %
10%
to profit
Avg float ≤ 0.136 (needs < 0.137)10 outcomesSome thin prices

Required input float for each SSG 08 | Death's Head wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1373$11.0520.0%
Minimal Wear0.070–0.150≥ 0.1373 and < 0.2941no priced route—
Field-Tested0.150–0.380≥ 0.2941 and < 0.7451$4.6420.0%
Well-Worn0.380–0.450≥ 0.7451 and < 0.8824no priced route—
Battle-Scarred0.450–0.510≥ 0.8824 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.51.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.