- Cost
- $84.48
- EV
- 89%
- $75.13
- Profit
- −$19.15
- after fee
- Win %
- 25%
- to profit
Trade up to Sawed-Off | Highwayman
10 Mil-Spec Grade skins from the Operation Vanguard Weapon Case collection can become Sawed-Off | Highwayman. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Sawed-Off | Highwayman needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $45.74
- EV
- 92%
- $42.00
- Profit
- −$9.22
- after fee
- Win %
- 33%
- to profit
- Cost
- $19.51
- EV
- 59%
- $11.42
- Profit
- −$9.58
- after fee
- Win %
- 8%
- to profit
- Cost
- $19.55
- EV
- 68%
- $13.24
- Profit
- −$8.04
- after fee
- Win %
- 8%
- to profit
- Cost
- $19.72
- EV
- 63%
- $12.40
- Profit
- −$8.93
- after fee
- Win %
- 8%
- to profit
- Cost
- $66.15
- EV
- 81%
- $53.87
- Profit
- −$19.30
- after fee
- Win %
- 39%
- to profit
Required input float for each Sawed-Off | Highwayman wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $19.51 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $3.48 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $1.73 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.