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★ Shadow Daggers | Fade
Knife finish

Shadow Daggers | Fade: price, cases and trade-ups

The Shadow Daggers | Fade starts at $200.58 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–0.08Shadow CaseAll Shadow Daggers finishes
Price from
$200.58
Factory New
Drops from
1 case
Shadow Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$88,596.69
in the Shadow Case

Shadow Daggers | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$200.58$264.1187.5%
Minimal Wear$269.66—12.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $200.58; unboxing this exact finish costs about $88,596.69 in openings on average.

Cases that drop the Shadow Daggers | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Shadow Case0.0197% · 1 in 5,08313$17.43$88,596.69

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Shadow Daggers | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Shadow Daggers | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Shadow Daggers | Fade
Highest chance
FN7.7% chance· $200.58
Covert → Knife / Gloves
Cost
$364.61
EV
23%
$85.55
Profit
−$290.22
after fee
Win %
0%
to profit
Avg float ≤ 0.780 (needs < 0.875)13 outcomesActive market
★ Shadow Daggers | Fade
Cheapest
FN1.5% chance· $200.58
Covert → Knife / Gloves
Cost
$213.11
EV
63%
$134.81
Profit
−$95.89
after fee
Win %
12%
to profit
Avg float ≤ 0.762 (needs < 0.875)26 outcomesSome thin prices
★ Shadow Daggers | Fade
FN1.5% chance· $200.58
Covert → Knife / Gloves
Cost
$233.83
EV
59%
$137.30
Profit
−$114.44
after fee
Win %
12%
to profit
Avg float ≤ 0.634 (needs < 0.875)26 outcomesSome thin prices
★ Shadow Daggers | Fade
FN1.5% chance· $200.58
Covert → Knife / Gloves
Cost
$235.37
EV
65%
$152.01
Profit
−$103.19
after fee
Win %
6%
to profit
Avg float ≤ 0.864 (needs < 0.875)26 outcomesActive market
★ Shadow Daggers | Fade
FN1.5% chance· $200.58
Covert → Knife / Gloves
Cost
$287.18
EV
71%
$205.17
Profit
−$108.77
after fee
Win %
14%
to profit
Avg float ≤ 0.863 (needs < 0.875)65 outcomesSome thin prices
★ Shadow Daggers | Fade
Best EVBest profit odds
FN1.5% chance· $200.58
Covert → Knife / Gloves
Cost
$370.15
EV
94%
$347.59
Profit
−$67.90
after fee
Win %
31%
to profit
Avg float ≤ 0.680 (needs < 0.875)78 outcomesSome thin prices

Required input float for each ★ Shadow Daggers | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$213.117.7%
Minimal Wear0.070–0.080≥ 0.8750 and anyno priced route—
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.