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★ Huntsman Knife | Fade
Knife finish

Huntsman Knife | Fade: price, cases and trade-ups

The Huntsman Knife | Fade starts at $353.96 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–0.08Huntsman Weapon CaseAll Huntsman Knife finishes
Price from
$353.96
Factory New
Drops from
1 case
Huntsman Weapon Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$139,680.84
in the Huntsman Weapon Case

Huntsman Knife | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$353.96$379.0487.5%
Minimal Wear$359.79$700.0012.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $353.96; unboxing this exact finish costs about $139,680.84 in openings on average.

Cases that drop the Huntsman Knife | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Huntsman Weapon Case0.0197% · 1 in 5,08313$27.48$139,680.84

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Huntsman Knife | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Huntsman Knife | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Huntsman Knife | Fade
Highest chance
FN7.7% chance· $353.96
Covert → Knife / Gloves
Cost
$204.90
EV
73%
$149.34
Profit
−$75.04
after fee
Win %
15%
to profit
Avg float ≤ 0.543 (needs < 0.875)13 outcomesActive market
★ Huntsman Knife | Fade
Cheapest
FN1.5% chance· $353.96
Covert → Knife / Gloves
Cost
$182.89
EV
62%
$113.55
Profit
−$84.15
after fee
Win %
11%
to profit
Avg float ≤ 0.799 (needs < 0.875)26 outcomesActive market
★ Huntsman Knife | Fade
FN1.5% chance· $353.96
Covert → Knife / Gloves
Cost
$184.18
EV
80%
$147.75
Profit
−$55.71
after fee
Win %
29%
to profit
Avg float ≤ 0.671 (needs < 0.875)26 outcomesSome thin prices
★ Huntsman Knife | Fade
FN1.5% chance· $353.96
Covert → Knife / Gloves
Cost
$203.78
EV
81%
$164.94
Profit
−$60.35
after fee
Win %
15%
to profit
Avg float ≤ 0.829 (needs < 0.875)26 outcomesActive market
★ Huntsman Knife | Fade
FN1.5% chance· $353.96
Covert → Knife / Gloves
Cost
$255.58
EV
85%
$218.11
Profit
−$65.92
after fee
Win %
23%
to profit
Avg float ≤ 0.829 (needs < 0.875)65 outcomesSome thin prices
★ Huntsman Knife | Fade
Best EVBest profit odds
FN1.5% chance· $353.96
Covert → Knife / Gloves
Cost
$341.22
EV
106%
$360.53
Profit
−$27.71
after fee
Win %
34%
to profit
Avg float ≤ 0.589 (needs < 0.875)78 outcomesSome thin prices

Required input float for each ★ Huntsman Knife | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$182.897.7%
Minimal Wear0.070–0.080≥ 0.8750 and anyno priced route—
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.