- Cost
- $3,888
- EV
- 7%
- $288.68
- Profit
- −$3,637
- after fee
- Win %
- 0%
- to profit
Huntsman Knife | Stained: price, cases and trade-ups
The Huntsman Knife | Stained starts at $105.15 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.
Huntsman Knife | Stained price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $230.50 | $196.21 | 7.0% |
| Minimal Wear | $127.91 | $131.07 | 8.0% |
| Field-Tested | $116.45 | $127.03 | 23.0% |
| Well-Worn | $105.15 | $115.73 | 7.0% |
| Battle-Scarred | $106.19 | $157.20 | 55.0% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $105.15; unboxing this exact finish costs about $139,680.84 in openings on average.
Cases that drop the Huntsman Knife | Stained
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Huntsman Weapon Case | 0.0197% · 1 in 5,083 | 13 | $27.48 | $139,680.84 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Huntsman Knife | Stained
Factory New ★ Huntsman Knife | Stained needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 6.2%.
- Cost
- $1,247
- EV
- 42%
- $524.77
- Profit
- −$790.26
- after fee
- Win %
- 5%
- to profit
- Cost
- $1,774
- EV
- 16%
- $281.17
- Profit
- −$1,530
- after fee
- Win %
- 0%
- to profit
Required input float for each ★ Huntsman Knife | Stained wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $1,246.58 | 6.2% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $568.34 | 3.1% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $181.65 | 7.7% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.