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★ Huntsman Knife | Slaughter
Knife finish

Huntsman Knife | Slaughter: price, cases and trade-ups

The Huntsman Knife | Slaughter starts at $297.76 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.01–0.26Huntsman Weapon CaseAll Huntsman Knife finishes
Price from
$297.76
Minimal Wear
Drops from
1 case
Huntsman Weapon Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$139,680.84
in the Huntsman Weapon Case

Huntsman Knife | Slaughter price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$348.03$606.0224.0%
Minimal Wear$297.76$350.5332.0%
Field-Tested$309.46$304.0144.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $297.76; unboxing this exact finish costs about $139,680.84 in openings on average.

Cases that drop the Huntsman Knife | Slaughter

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Huntsman Weapon Case0.0197% · 1 in 5,08313$27.48$139,680.84

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Huntsman Knife | Slaughter

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Huntsman Knife | Slaughter needs an average normalized input float below 0.2400 (output float 0.010–0.070). Best chance per contract: 7.7%.

★ Huntsman Knife | Slaughter
Highest chance
FN7.7% chance· $348.03
Covert → Knife / Gloves
Cost
$250.00
EV
62%
$154.94
Profit
−$115.27
after fee
Win %
15%
to profit
Avg float ≤ 0.214 (needs < 0.240)13 outcomesActive market
★ Huntsman Knife | Slaughter
Best EV
FN6.2% chance· $348.03
Covert → Knife / Gloves
Cost
$248.03
EV
65%
$161.09
Profit
−$107.95
after fee
Win %
15%
to profit
Avg float ≤ 0.231 (needs < 0.240)26 outcomesActive market
★ Huntsman Knife | Slaughter
FN6.2% chance· $348.03
Covert → Knife / Gloves
Cost
$263.39
EV
66%
$174.63
Profit
−$111.53
after fee
Win %
18%
to profit
Avg float ≤ 0.231 (needs < 0.240)65 outcomesActive market
★ Huntsman Knife | Slaughter
Best profit odds
FN4.6% chance· $348.03
Covert → Knife / Gloves
Cost
$647.75
EV
77%
$499.27
Profit
−$213.60
after fee
Win %
25%
to profit
Avg float ≤ 0.239 (needs < 0.240)26 outcomesActive market
★ Huntsman Knife | Slaughter
Cheapest
FN1.5% chance· $348.03
Covert → Knife / Gloves
Cost
$242.72
EV
59%
$144.10
Profit
−$117.42
after fee
Win %
15%
to profit
Avg float ≤ 0.230 (needs < 0.240)26 outcomesActive market
★ Huntsman Knife | Slaughter
FN1.5% chance· $348.03
Covert → Knife / Gloves
Cost
$278.36
EV
68%
$190.24
Profit
−$112.94
after fee
Win %
13%
to profit
Avg float ≤ 0.214 (needs < 0.240)37 outcomesActive market

Required input float for each ★ Huntsman Knife | Slaughter wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.010–0.070< 0.2400$242.727.7%
Minimal Wear0.070–0.150≥ 0.2400 and < 0.5600$187.377.7%
Field-Tested0.150–0.260≥ 0.5600 and any$184.857.7%
Well-WornNot possible — outside this skin's 0.01–0.26 float range
Battle-ScarredNot possible — outside this skin's 0.01–0.26 float range

The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.25.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.