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★ Huntsman Knife | Scorched
Knife finish

Huntsman Knife | Scorched: price, cases and trade-ups

The Huntsman Knife | Scorched starts at $58.96 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.06–0.80Huntsman Weapon CaseAll Huntsman Knife finishes
Price from
$58.96
Field-Tested
Drops from
1 case
Huntsman Weapon Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$139,680.84
in the Huntsman Weapon Case

Huntsman Knife | Scorched price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New——1.4%
Minimal Wear$114.51$134.9910.8%
Field-Tested$58.96$117.7731.1%
Well-Worn$88.40—9.5%
Battle-Scarred$89.75$113.8547.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $58.96; unboxing this exact finish costs about $139,680.84 in openings on average.

Cases that drop the Huntsman Knife | Scorched

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Huntsman Weapon Case0.0197% · 1 in 5,08313$27.48$139,680.84

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Huntsman Knife | Scorched

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Huntsman Knife | Scorched needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 7.7%.

★ Huntsman Knife | Scorched
Highest chance
FT7.7% chance· $58.96
Covert → Knife / Gloves
Cost
$1,389
EV
11%
$151.05
Profit
−$1,258
after fee
Win %
0%
to profit
Avg float ≤ 0.422 (needs < 0.432)13 outcomesActive market
★ Huntsman Knife | Scorched
Best profit odds
FT3.1% chance· $58.96
Covert → Knife / Gloves
Cost
$1,224
EV
58%
$715.00
Profit
−$602.59
after fee
Win %
25%
to profit
Avg float ≤ 0.397 (needs < 0.432)37 outcomesThin / unstable prices
★ Huntsman Knife | Scorched
Cheapest
FT1.5% chance· $58.96
Covert → Knife / Gloves
Cost
$201.94
EV
58%
$118.02
Profit
−$99.32
after fee
Win %
9%
to profit
Avg float ≤ 0.427 (needs < 0.432)26 outcomesActive market
★ Huntsman Knife | Scorched
Best EV
FT1.5% chance· $58.96
Covert → Knife / Gloves
Cost
$238.19
EV
80%
$189.46
Profit
−$73.44
after fee
Win %
16%
to profit
Avg float ≤ 0.427 (needs < 0.432)37 outcomesActive market
★ Huntsman Knife | Scorched
FT1.5% chance· $58.96
Covert → Knife / Gloves
Cost
$239.38
EV
79%
$189.46
Profit
−$74.63
after fee
Win %
16%
to profit
Avg float ≤ 0.427 (needs < 0.432)37 outcomesActive market
★ Huntsman Knife | Scorched
FT1.5% chance· $58.96
Covert → Knife / Gloves
Cost
$274.54
EV
83%
$227.13
Profit
−$77.04
after fee
Win %
19%
to profit
Avg float ≤ 0.413 (needs < 0.432)41 outcomesActive market

Required input float for each ★ Huntsman Knife | Scorched wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$201.947.7%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$184.377.7%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.