droplabz
★ Kukri Knife | Case Hardened
Knife finish

Kukri Knife | Case Hardened: price, cases and trade-ups

The Kukri Knife | Case Hardened starts at $128.69 on the Steam Market and drops from 2 cases, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–1.00Gallery CaseKilowatt CaseAll Kukri Knife finishes
Price from
$128.69
StatTrak™ Battle-Scarred
Drops from
2 cases
Kilowatt Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$13,927.42
in the Kilowatt Case

Kukri Knife | Case Hardened price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$269.81$460.007.0%
Minimal Wear$172.26$344.818.0%
Field-Tested$144.00$194.6623.0%
Well-Worn$138.14$156.997.0%
Battle-Scarred$129.84$128.6955.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $128.69; unboxing this exact finish costs about $13,927.42 in openings on average.

Cases that drop the Kukri Knife | Case Hardened

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Kilowatt Case0.0197% · 1 in 5,08313$2.74$13,927.42
Gallery Case0.0197% · 1 in 5,08313$3.78$19,213.74

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Kukri Knife | Case Hardened

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Kukri Knife | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Kukri Knife | Case Hardened
Highest chance
FN7.7% chance· $269.81
Covert → Knife / Gloves
Cost
$596.45
EV
24%
$142.19
Profit
−$472.81
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)13 outcomesActive market
★ Kukri Knife | Case Hardened
FN6.2% chance· $269.81
Covert → Knife / Gloves
Cost
$650.33
EV
30%
$192.28
Profit
−$483.13
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)37 outcomesSome thin prices
★ Kukri Knife | Case Hardened
FN6.2% chance· $269.81
Covert → Knife / Gloves
Cost
$698.60
EV
34%
$236.93
Profit
−$492.57
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices
★ Kukri Knife | Case Hardened
CheapestBest EV
FN1.5% chance· $269.81
Covert → Knife / Gloves
Cost
$567.93
EV
41%
$233.47
Profit
−$364.91
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)41 outcomesActive market
★ Kukri Knife | Case Hardened
FN1.5% chance· $269.81
Covert → Knife / Gloves
Cost
$671.29
EV
49%
$330.61
Profit
−$383.80
after fee
Win %
7%
to profit
Avg float ≤ 0.070 (needs < 0.070)37 outcomesActive market
★ Kukri Knife | Case Hardened
Best profit odds
FN1.5% chance· $269.81
Covert → Knife / Gloves
Cost
$727.09
EV
44%
$320.23
Profit
−$448.63
after fee
Win %
13%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices

Required input float for each ★ Kukri Knife | Case Hardened wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$567.937.7%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$270.907.7%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$207.357.7%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$182.757.7%
Battle-Scarred0.450–1.000≥ 0.4500 and any$175.607.7%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.