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★ Kukri Knife | Urban Masked
Knife finish

Kukri Knife | Urban Masked: price, cases and trade-ups

The Kukri Knife | Urban Masked starts at $61.81 on the Steam Market and drops from 2 cases, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Gallery CaseKilowatt CaseAll Kukri Knife finishes
Price from
$61.81
StatTrak™ Well-Worn
Drops from
2 cases
Kilowatt Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$13,927.42
in the Kilowatt Case

Kukri Knife | Urban Masked price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$222.22—1.4%
Minimal Wear$96.64$108.1710.8%
Field-Tested$67.86$74.5331.1%
Well-Worn$64.98$61.819.5%
Battle-Scarred$67.41$76.0947.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $61.81; unboxing this exact finish costs about $13,927.42 in openings on average.

Cases that drop the Kukri Knife | Urban Masked

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Kilowatt Case0.0197% · 1 in 5,08313$2.74$13,927.42
Gallery Case0.0197% · 1 in 5,08313$3.78$19,213.74

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Kukri Knife | Urban Masked

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Kukri Knife | Urban Masked needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 7.7%.

★ Kukri Knife | Urban Masked
Highest chanceCheapest
FT7.7% chance· $67.86
Covert → Knife / Gloves
Cost
$192.59
EV
57%
$109.76
Profit
−$97.15
after fee
Win %
8%
to profit
Avg float ≤ 0.422 (needs < 0.432)13 outcomesActive market
★ Kukri Knife | Urban Masked
Best profit odds
FT4.6% chance· $67.86
Covert → Knife / Gloves
Cost
$585.87
EV
81%
$472.44
Profit
−$175.06
after fee
Win %
28%
to profit
Avg float ≤ 0.428 (needs < 0.432)26 outcomesActive market
★ Kukri Knife | Urban Masked
Best EV
FT1.5% chance· $67.86
Covert → Knife / Gloves
Cost
$219.66
EV
82%
$181.20
Profit
−$62.09
after fee
Win %
15%
to profit
Avg float ≤ 0.422 (needs < 0.432)37 outcomesActive market
★ Kukri Knife | Urban Masked
FT1.5% chance· $67.86
Covert → Knife / Gloves
Cost
$222.67
EV
74%
$164.29
Profit
−$79.81
after fee
Win %
12%
to profit
Avg float ≤ 0.422 (needs < 0.432)26 outcomesActive market
★ Kukri Knife | Urban Masked
FT1.5% chance· $67.86
Covert → Knife / Gloves
Cost
$230.03
EV
79%
$181.20
Profit
−$72.46
after fee
Win %
13%
to profit
Avg float ≤ 0.422 (needs < 0.432)37 outcomesActive market
★ Kukri Knife | Urban Masked
FT1.5% chance· $67.86
Covert → Knife / Gloves
Cost
$270.11
EV
81%
$218.87
Profit
−$79.79
after fee
Win %
20%
to profit
Avg float ≤ 0.394 (needs < 0.432)41 outcomesActive market

Required input float for each ★ Kukri Knife | Urban Masked wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$192.597.7%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$185.487.7%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.