- Cost
- $192.59
- EV
- 57%
- $109.76
- Profit
- −$97.15
- after fee
- Win %
- 8%
- to profit
Kukri Knife | Scorched: price, cases and trade-ups
The Kukri Knife | Scorched starts at $58.54 on the Steam Market and drops from 2 cases, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Kukri Knife | Scorched price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $133.67 | $403.48 | 1.4% |
| Minimal Wear | $91.10 | $98.91 | 10.8% |
| Field-Tested | $64.75 | $72.07 | 31.1% |
| Well-Worn | $63.02 | $58.54 | 9.5% |
| Battle-Scarred | $62.64 | $63.76 | 47.3% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $58.54; unboxing this exact finish costs about $13,927.42 in openings on average.
Cases that drop the Kukri Knife | Scorched
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Kilowatt Case | 0.0197% · 1 in 5,083 | 13 | $2.74 | $13,927.42 |
| Gallery Case | 0.0197% · 1 in 5,083 | 13 | $3.78 | $19,213.74 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Kukri Knife | Scorched
Field-Tested ★ Kukri Knife | Scorched needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 7.7%.
- Cost
- $585.87
- EV
- 81%
- $472.44
- Profit
- −$175.06
- after fee
- Win %
- 28%
- to profit
- Cost
- $219.66
- EV
- 82%
- $181.20
- Profit
- −$62.09
- after fee
- Win %
- 15%
- to profit
- Cost
- $222.67
- EV
- 74%
- $164.29
- Profit
- −$79.81
- after fee
- Win %
- 12%
- to profit
- Cost
- $230.03
- EV
- 79%
- $181.20
- Profit
- −$72.46
- after fee
- Win %
- 13%
- to profit
- Cost
- $270.11
- EV
- 81%
- $218.87
- Profit
- −$79.79
- after fee
- Win %
- 20%
- to profit
Required input float for each ★ Kukri Knife | Scorched wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | no priced route | — |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $192.59 | 7.7% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | no priced route | — |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $185.48 | 7.7% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.