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★ M9 Bayonet | Rust Coat
Knife finish

M9 Bayonet | Rust Coat: price, cases and trade-ups

The M9 Bayonet | Rust Coat starts at $412.36 on the Steam Market and drops from 3 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.40–1.00Chroma 2 CaseChroma 3 CaseChroma CaseAll M9 Bayonet finishes
Price from
$412.36
StatTrak™ Well-Worn
Drops from
3 cases
Chroma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$251,491.20
in the Chroma 2 Case

M9 Bayonet | Rust Coat price by wear

WearSteam priceStatTrak™ priceChance of this wear
Well-Worn$612.73$412.368.3%
Battle-Scarred$490.71$459.5191.7%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $412.36; unboxing this exact finish costs about $251,491.20 in openings on average.

Cases that drop the M9 Bayonet | Rust Coat

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Chroma 2 Case0.0085% · 1 in 11,73030$21.44$251,491.20
Chroma Case0.0085% · 1 in 11,73030$22.55$264,511.50
Chroma 3 Case0.0085% · 1 in 11,73030$27.23$319,407.90

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the M9 Bayonet | Rust Coat

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Well-Worn ★ M9 Bayonet | Rust Coat needs an average normalized input float below 0.0833 (output float 0.400–0.450). Best chance per contract: 3.3%.

★ M9 Bayonet | Rust Coat
Highest chance
WW3.3% chance· $612.73
Covert → Knife / Gloves
Cost
$1,278
EV
47%
$596.48
Profit
−$759.55
after fee
Win %
7%
to profit
Avg float ≤ 0.078 (needs < 0.083)60 outcomesSome thin prices
★ M9 Bayonet | Rust Coat
Cheapest
WW0.67% chance· $612.73
Covert → Knife / Gloves
Cost
$721.80
EV
39%
$279.49
Profit
−$478.76
after fee
Win %
7%
to profit
Avg float ≤ 0.082 (needs < 0.083)82 outcomesSome thin prices
★ M9 Bayonet | Rust Coat
WW0.67% chance· $612.73
Covert → Knife / Gloves
Cost
$727.12
EV
45%
$324.33
Profit
−$445.10
after fee
Win %
8%
to profit
Avg float ≤ 0.068 (needs < 0.083)58 outcomesSome thin prices
★ M9 Bayonet | Rust Coat
Best EVBest profit odds
WW0.67% chance· $612.73
Covert → Knife / Gloves
Cost
$813.92
EV
53%
$435.18
Profit
−$435.50
after fee
Win %
19%
to profit
Avg float ≤ 0.082 (needs < 0.083)60 outcomesSome thin prices
★ M9 Bayonet | Rust Coat
WW0.67% chance· $612.73
Covert → Knife / Gloves
Cost
$830.48
EV
51%
$421.47
Profit
−$463.99
after fee
Win %
12%
to profit
Avg float ≤ 0.068 (needs < 0.083)54 outcomesSome thin prices
★ M9 Bayonet | Rust Coat
WW0.67% chance· $612.73
Covert → Knife / Gloves
Cost
$850.92
EV
51%
$433.44
Profit
−$474.02
after fee
Win %
12%
to profit
Avg float ≤ 0.083 (needs < 0.083)54 outcomesSome thin prices

Required input float for each ★ M9 Bayonet | Rust Coat wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.40–1.00 float range
Minimal WearNot possible — outside this skin's 0.40–1.00 float range
Field-TestedNot possible — outside this skin's 0.40–1.00 float range
Well-Worn0.400–0.450< 0.0833$721.803.3%
Battle-Scarred0.450–1.000≥ 0.0833 and any$278.483.3%

The average is over every input's float normalized to its own range. Output float = 0.40 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.