- Cost
- $16.48
- EV
- 47%
- $7.76
- Profit
- −$9.73
- after fee
- Win %
- 0%
- to profit
Trade up to MP7 | Special Delivery
10 Mil-Spec Grade skins from the Shadow Case collection can become MP7 | Special Delivery. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New MP7 | Special Delivery needs an average normalized input float below 0.1129 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $112.45
- EV
- 55%
- $62.27
- Profit
- −$58.30
- after fee
- Win %
- 40%
- to profit
- Cost
- $6.35
- EV
- 53%
- $3.37
- Profit
- −$3.42
- after fee
- Win %
- 15%
- to profit
- Cost
- $6.40
- EV
- 51%
- $3.26
- Profit
- −$3.56
- after fee
- Win %
- 15%
- to profit
- Cost
- $5.43
- EV
- 38%
- $2.04
- Profit
- −$3.66
- after fee
- Win %
- 5%
- to profit
- Cost
- $8.95
- EV
- 96%
- $8.57
- Profit
- −$1.50
- after fee
- Win %
- 21%
- to profit
Required input float for each MP7 | Special Delivery wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1129 | $5.43 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1129 and < 0.2419 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2419 and < 0.6129 | $0.96 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.6129 and < 0.7258 | no priced route | — |
| Battle-Scarred | 0.450–0.620 | ≥ 0.7258 and any | $0.96 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.62.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.