- Cost
- $44.00
- EV
- 63%
- $27.80
- Profit
- −$19.83
- after fee
- Win %
- 25%
- to profit
Trade up to M249 | Nebula Crusader
10 Mil-Spec Grade skins from the Shadow Case collection can become M249 | Nebula Crusader. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M249 | Nebula Crusader needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $25.49
- EV
- 88%
- $22.36
- Profit
- −$6.05
- after fee
- Win %
- 18%
- to profit
- Cost
- $27.02
- EV
- 86%
- $23.13
- Profit
- −$6.90
- after fee
- Win %
- 18%
- to profit
- Cost
- $14.93
- EV
- 45%
- $6.69
- Profit
- −$9.11
- after fee
- Win %
- 5%
- to profit
- Cost
- $15.38
- EV
- 55%
- $8.50
- Profit
- −$7.99
- after fee
- Win %
- 5%
- to profit
- Cost
- $61.37
- EV
- 80%
- $49.14
- Profit
- −$18.64
- after fee
- Win %
- 36%
- to profit
Required input float for each M249 | Nebula Crusader wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $14.93 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $2.83 | 25.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $1.50 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $1.08 | 25.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $0.96 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.