- Cost
- $35.60
- EV
- 73%
- $25.95
- Profit
- −$13.04
- after fee
- Win %
- 25%
- to profit
Trade up to Galil AR | Stone Cold
10 Mil-Spec Grade skins from the Shadow Case collection can become Galil AR | Stone Cold. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Galil AR | Stone Cold needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $24.66
- EV
- 91%
- $22.49
- Profit
- −$5.11
- after fee
- Win %
- 20%
- to profit
- Cost
- $48.89
- EV
- 92%
- $45.03
- Profit
- −$9.74
- after fee
- Win %
- 35%
- to profit
- Cost
- $16.22
- EV
- 72%
- $11.67
- Profit
- −$6.07
- after fee
- Win %
- 20%
- to profit
- Cost
- $16.58
- EV
- 75%
- $12.44
- Profit
- −$5.76
- after fee
- Win %
- 20%
- to profit
- Cost
- $11.63
- EV
- 44%
- $5.09
- Profit
- −$7.20
- after fee
- Win %
- 8%
- to profit
Required input float for each Galil AR | Stone Cold wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0778 | $11.63 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0778 and < 0.1667 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1667 and < 0.4222 | $2.37 | 15.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4222 and < 0.5000 | no priced route | — |
| Battle-Scarred | 0.450–0.900 | ≥ 0.5000 and any | $0.96 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.